EQ Card Games for Children

Healthy Brains Create Hungry Minds And Happy Families

EQ2iQ is a unique social and emotional learning experience for families with children ages 3-14. We have researched the recommended stages of social-emotional learning for every child and incorporated them into our standard series of games. Our research-based scientific curriculum and neuro-gamification (adding game dynamics to brain science) techniques help children and families develop social-emotional health and performance. We use specialized educational games with seven levels that combine emotional vocabulary, cognitive thinking, and social skills.

EQ2iQ Game Series includes seven levels, each with seven outcomes to achieve before moving to the next level. These are great for all ages, from 3-year-olds to up. The concepts learned in the higher levels have been integrated into our specialty series—EQ2iQ Sports “neck up training” for athletes and Race to Empathy for diversity & inclusion training.

Concepts Covered at Each Level

The 7 Levels of EQ2iQ Card Games

EQ2iQ Level 1: Normalize Emotions is the first deck in the EQ2iQ series. This series trains the brain for emotional awareness and management as it develops from 3 years old to 14 years old. This first level is ideally achieved by age 3-4—as they begin to become aware of emotions.

EQ2iQ Level 2: Cognitive Control is the second deck in the EQ2iQ series and is ideally achieved by age 4-5—as they build awareness of emotions. This level focuses on cognitive control. It trains the user to identify non-verbal emotions using 2nd level emotional vocabulary. It teaches them to take in the perspective of others, read and relate to fiction, and become familiar with the concept of courage.

EQ2iQ Level 3: Self Controlis the third deck in the EQ2iQ series and is ideally achieved by age 6-7. This level focuses on demonstrating self control by changing behaviours. It trains the users to make “What & When Statements” using 3rd level emotional vocabulary. It focuses on friendship skills, expanding the circle of concern, and resilience.

EQ2iQ Level 4: Changing the Situationis the fourth deck in the EQ2iQ series and it is ideally achieved by age 8-9. This level focuses on changing a situation through actions. It trains the users to discuss emotional context using 4th level emotional vocabulary. It focuses on making amends, reflecting on playdates, and responsibility.

EQ2iQ Level 5: Connecting Mood and Action is the fifth deck in the EQ2iQ series and is ideally achieved by age 10-11. This level focuses on their mood and how it impacts their actions. It trains the users to recognize emotions in a narrative context using 5th-level emotional vocabulary. It focuses on connecting mood and appropriate action, recognizing temperament, communicating clearly, and honesty.

EQ2iQ Level 6: Strengths & Challenges is the sixth deck in the EQ2iQ series and is ideally achieved by age 12-13. Level 6 focuses on managing strengths and challenges. It trains the users to use emotional visualization with 6th-level emotional vocabulary. It helps the user develop the ability to relate to adults, develop social problem-solving, and engage in compassion.

EQ2iQ Level 7: Reframe Self Talk is the seventh deck in the EQ2iQ series and is ideally achieved by ages 14 and up, preparing them for adulthood. This final evel focuses on reframing self talk. It trains the user to make “But I Statements” using 7th level emotional vocabulary. It focuses the user to recognize self talk and change it, to act on their responsibilities without assistance, to disagree while being respectful, and to practice gratitude.

 Play with Your Family

EQ2iQ can be purchased to be played in your home, class, or even the office.

Each deck comes with instructions.